Stoatworks Labs

Software

Everything we've built

188 open-source projects, grouped by the part of the job they belong to. Every one of these has a public repo you can read, build and fork. Narrow them by what will run on the machine in front of you, what they load into, and what gear they talk to — then download a build straight from the card, watch the ones that have a video without leaving the page, or try the ones with a live demo in your browser.

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188 projects

LivePremier Plus — Your switcher's own interface, with the missing panels

LivePremier Plus

Field testing

AV Systems / Application/ JavaScript/ v0.16.0

Adds the panels an Analog Way switcher's own Web RCS does not have — LivePremier, and since 0.6.0 Midra 4K and Alta 4K too: an Edit page that is the Screens / Aux. layout with one row instead of two, so a look can be programmed off both buses and then saved straight into a real memory, a VPU resource map, a lighting-desk command line, a theatre cue stack, a memories list across every bank, a layer-properties panel generated from the device's own catalogue, with names for layers the switcher cannot hold, layer groups driven as one with a send-to menu on every source card, routing through an external Videohub, Lightware or Turtle AV matrix — or a placeholder of one, so a show is built before the rack arrives — a Bitfocus Companion on the same address, its buttons pressable from a cue or a memory recall, Pitch Compensation for mixed-pitch LED walls, OSC input, cues fired from timecode, MIDI control-surface mapping, HyperDecks and Mitti played, cued and recorded with rules that follow the show, a layer lock that holds a layer through a take or takes one alone, an EDID builder on the switcher's own EDID page, a Pixelhue console panel with every control remappable (preview), a DaVinci Resolve Speed Editor as a switcher panel, held by a device host that looks after USB panels for the app, the frame's audio channel matrix as a crosspoint grid, remote access over Tailscale or ZeroTier, live multiviewer pictures in the source thumbnails (preview), a thumbnail relay that sends the source previews as JPEG and refreshes the ones being edited fastest (preview), the whole setup in one file, audio routing from the command line, and arithmetic in numeric fields — type 1080-80 into a layer width and get 1000. Every one of them is a plugin you can switch off, and a plugin of your own can add to them. It runs as a local proxy, so you browse to it instead of to the switcher and the extra panels are simply there, drawn in the vendor's own design language.

openRCS — Modern control for Analog Way switchers

openRCS

Released

AV Systems / Application/ Rust/ v0.8.3

A modern control surface for Analog Way Midra and LiveCore series video processors. Its Workspace puts sources, every screen and memories on one window-filling page — build in program, preview or both at once — backed by a graphical layer editor, memories, takes, a multiviewer/confidence-output designer, EDID writer and a full variable inspector.

PDF Presenter — Minimal PDF presenter

PDF Presenter

Field proven

Content Management / Application/ TypeScript/ v1.7.1

A minimal PDF-only presenter: Now/Next view with clickable slide thumbnails and a fullscreen output on the second display, driven by keys, a clicker or OSC. No notes panel, no media, no deck editing.

QuickDaw — Multitrack recorder with a 30-second pre-roll

QuickDaw

In development

Audio / Browser app/ TypeScript

A multitrack recorder that runs entirely in a browser tab. Choose an audio interface and it gives you one track per input, mapped 1:1, streamed straight to a folder on disk as mono WAVs. A continuous pre-roll buffer holds every input as it arrives, so pressing record puts the previous 30 seconds at the head of the take. When a disk stalls, the frames it lost are padded with silence and written into the take's manifest, so a gap costs content and never time — and a generated test signal proves the whole chain without an interface, with a 1 kHz reference at exactly -18 dBFS.

SimpleCue — Audio cue player for theatre

SimpleCue

Field testing

Audio · Show Control / Application/ C++ / JUCE/ v0.4.1

A platform-independent audio cue player for theatre and live events — cues, fades, links, loops and vamps, with a per-cue output routing matrix. Driven by OSC, MIDI, MSC, MMC, Art-Net or sACN.

WebLinked — A URL in, SDI, NDI and a screen out

WebLinked

Field proven

AV Systems / Application/ C++/ v1.0.4

Renders any web page offscreen through Chromium at a broadcast raster and rate, then sends it to DeckLink and AJA over SDI, to the network as NDI, OMT and RTMP/SRT, into Resolume or TouchDesigner over Syphon and Spout, and fullscreen to a GPU-attached display — every output taking the same frame. It can run several such pipelines at once, each with its own browser, clock and raster, so a page that hangs on one feed cannot touch the others. The engine clocks the browser one frame at a time rather than letting it paint on its own timer, so 50 ticks a second really is 50 paints. Settings, live diagnostics and an interactive preview are all in the browser, so a rack machine needs nothing but an HTTP port.

(re)gauss — CRT interference and degaussing for Resolume

(re)gauss

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.6

An FFGL effect that puts a magnet next to a CRT: the picture leans, every edge grows coloured fringes, and whole regions turn the wrong colour — all three from one magnetic field rather than three separate effects. A Degauss button fires the coil and genuinely clears it.

5-wire — Long VGA and RGBHV cable runs for Resolume

5-wire

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.4

An FFGL effect that puts a long run of VGA or RGBHV between the picture and the screen. Coax loses the square root of frequency, and that one fact gives the soft picture, the streak behind every caption and the displaced ghost — all from the same curve rather than three separate effects. The equaliser at the far end brings the picture back and lifts the noise with it; the identical filter at the amplifier does not.

Abomerration — Sound-reactive chromatic aberration for Resolume

Abomerration

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.7

Chromatic aberration as an FFGL effect for Resolume and an OpenFX plugin for Resolve — the whole visible spectrum smeared along a path and integrated, rather than three channels offset, with the beat and the spectrum of the music allowed to drive it.

Afterglow — Frame trails that decay as they age, for Resolume

Afterglow

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.4

A queue of the last few dozen frames laid back over the picture, each one further gone than the one in front of it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. Not a blur and not a feedback loop: every frame goes in, the whole queue comes back out, and each ghost is dimmer, coarser, more crushed and further round the colour wheel than its neighbour.

Alleycat — Keeps the show on DXV without anyone thinking about it

Alleycat

In development

Video FX · Content Management / Application/ TypeScript

A tray tool that keeps a Resolume show on DXV. Point it at a folder and anything dropped there is probed and, if it is not already DXV, sent to Resolume Alley to be converted. Point it at a running Arena or Avenue and it finds the clips that are still h264, converts them, and swaps the converted file into the composition in place — keeping in and out points and clip effects, and skipping any clip that is currently playing until it stops. The conversion is done by Alley itself, because there is no DXV encoder in ffmpeg and Alley is the only way to produce one.

Amber — Legacy Flash, playable in Resolume

Amber

Released

Video FX / Plugin & Module/ C++ / Rust / Python/ v0.1.2

Resolume opens neither .swf nor .flv, so a decade and a half of VJ loops, web animation and motion tests sits in formats nothing on the machine will play. Amber is two halves: a converter that turns them into DXV or Hap with the frame rate and transparency intact, and an FFGL source plugin that plays Flash live on a layer with its timeline and ActionScript actually running. Powered by Ruffle. No audio — FFGL has no audio path.

animATEM — ATEM control with DVE preview

animATEM

Released

AV Systems / Application/ TypeScript/ v0.2.1

Control for ATEM Mini Pro/Extreme ISO with something the hardware doesn't give you: a software-composited SuperSource/DVE preview, built by capturing the switcher's own multiview over UVC. Touchscreen operator UI plus a Companion module.

Aquilon Pitch — Mixed-pitch walls on one Aquilon screen

Aquilon Pitch

In development

AV Systems / Browser app/ TypeScript

Work out the pitch compensation an Analog Way LivePremier needs when one screen spans LED walls of different pixel pitches. Type each output group's raster and its pitch — or its measured size, and let the pitch fall out — and get the H and V ratios to type into Web RCS, the canvas footprint each group will take, the screen canvas that results, and the millimetres the device's three-decimal field costs you at the far edge of each wall. Runs entirely in the browser: no account, no backend, and a client's set design has nowhere to leak to.

Aquilon VPU Map — Where every mixer in the chassis went

Aquilon VPU Map

Field testing

AV Systems / Application/ JavaScript / Rust/ v1.3.0

Every layer on an Analog Way LivePremier costs physical mixing hardware, and the frame knows exactly where that hardware went. This reads the allocation back and draws the whole chassis on one screen — each VPU as the 8x8 field of links the manual draws it as, every layer's bar as wide as the outputs it spans and as tall as its capacity. It reads and never writes.

ArrayCAD — A CAD model or a plan in, ArrayCalc, Soundvision or EASE Focus out

ArrayCAD

In development

Audio / Browser app/ TypeScript

Turns a venue drawing into the file a loudspeaker prediction tool can open — d&b ArrayCalc, L-Acoustics Soundvision or AFMG EASE Focus 3 — and converts between the three. An ArrayCalc venue is a few dozen parametric planes; a CAD export of the same theatre is tens of thousands of triangles, so the work is the reduction — weld, merge coplanar regions, recover each outline, and write it back as the quads and triangles ArrayCalc actually accepts. It also reads the drawing on the way in: layers named as dimensions, rigging or services are left out, plane types come off the names, banks of separately modelled seats become the audience plane they stand for, and meshed surfaces are re-cut from their own outlines — a seat-by-seat theatre plan lands as 17 objects instead of 3,710, all of it visible and one click from being put back. Reads DWG directly, DXF, glTF, IFC and the usual mesh formats, and MVR from any lighting visualiser — and writes MVR back, so the finished venue returns to the visualiser it came from. No 3D model? Drop a PDF or an image of the plan instead: set the scale, click inside a room to detect its outline, and type a height at each corner — level, raked, raised or sunk. The .dbacv format is undocumented; this reproduces a real export byte for byte and has been round-tripped through ArrayCalc itself until every object came back untouched.

Asciify — ASCII art for Resolume

Asciify

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.6

An ASCII art FFGL effect that matches each character cell on how much ink it wants and on where that ink sits, so edges pick up characters that lean the right way instead of being flattened into a brightness ramp.

Aspect Calc — Ratio, pitch, size and PowerPoint slides

Aspect Calc

In development

AV Systems / Browser app/ TypeScript

An aspect ratio, pixel pitch and display geometry calculator that runs entirely in the browser. Resolution × pixel pitch = physical size, so any two of the three give the third — and it names the ratio the way the trade does, telling you that 3440×1440 is 21:9 rather than 43:18, and that 1366×768 is 0.049% off 16:9 rather than pretending it is exact. It sizes PowerPoint slides on the same arithmetic, working around the 56-inch slide limit and pointing out when the better answer is to leave the deck alone and raise the export DPI.

Astable — Six 555 timers on a television, for Resolume

Astable

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.1

An FFGL source that simulates six 555 timers at the component level — a capacitor, two comparators, a flip-flop — and patches them into the X, Y and brightness of a television's deflection yoke. Nothing is drawn as a shape: the picture is where the beam went, and it is brightest where the beam was slowest.

Astronaught — A video signal put through a Space Echo

Astronaught

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.3

A model of the Roland RE-201 Space Echo as an FFGL effect for Resolume — a loop of tape, three playback heads bolted at equal intervals, a twelve-position Mode Selector and a three-spring tank, with the picture as the signal on the tape.

ATEM Fleet Admin — Provision every ATEM at once

ATEM Fleet Admin

Field testing

AV Systems / Application/ TypeScript/ v0.4.6

Provision a whole fleet of ATEM switchers at once. Model-aware config forms export loadable XML plus a media folder, or apply live over the network — instead of one unit at a time on a flight case at 02:00.

ATEM Overseer — ATEM fleet dashboard

ATEM Overseer

Field testing

AV Systems / Application/ TypeScript/ v0.3.8

A browser dashboard to monitor and control a fleet of Blackmagic ATEM switchers, styled after the BMD multiviewer. Ships as a desktop tray app too.

atem-scopes — Scopes around an ATEM multiview

atem-scopes

Released

AV Systems / Application/ TypeScript/ v0.2.1

Video scopes arranged around a live ATEM multiview. Waveform, vectorscope, histogram, false colour, zebras and focus peaking on any multiview window — program and preview included — with sources named live from the switcher's own multiviewer config. Desktop app and browser build.

Atrac — A MiniDisc-style perceptual coder for Resolume

Atrac

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that runs the picture through a coder modelled on MiniDisc's ATRAC: a lapped transform on overlapping blocks, coefficients grouped into block floating units with a scale factor and a word length each, and a fixed budget of bits per block shared out by a masking model. Fine texture goes first, hard edges ring one block either side, the allocation shimmers frame to frame, and a knock — an audio onset or the button — drains the shock-proof buffer until the picture holds.

av-test-roms — Test ROMs for the video path

av-test-roms

In development

Video FX · AV Systems / Application/ Assembly

Three test programs — a moving test card, a controller mapping tester and an overscan display — built from source for as many consoles as have a toolchain in Homebrew. For people who care about the video path rather than emulation accuracy.

AWJ Surface — A fader that follows the switcher back

AWJ Surface

Field testing

AV Systems · Show Control / Application/ JavaScript

Maps MIDI and OSC control surfaces onto an Analog Way LivePremier: faders to layer opacity, encoders to size and position, buttons to select layers, apply sources and switch keying. Bidirectional, so motor faders track the device, LED rings follow encoders and X-Touch scribble strips name the layer each strip is pointed at. Read-only mode is enforced by the client having no write path at all, not by a flag.

Bassalt — A lava lamp for Resolume

Bassalt

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that turns the frame into a lava lamp, and the lamp is a heat engine: a bulb warms wax that is denser than the water when cold and lighter when hot, so it rises, cools at the cap and sinks. Bass drives the bulb and salt sets the water. The necking pillars, the pinch-offs and the stalls fall out of the physics rather than being animated.

bdplay — A USB stick as a source on an NDI decoder

bdplay

In development

AV Systems / Firmware/ Go

A firmware patch that adds USB to the source list on a BirdDog PLAY, so the decoder plays video, stills and PDFs off a stick straight to its HDMI output — in order or shuffled, looping, hardware-decoded. The decoder already had everything needed for it and shipped none of it: the media stack is on the box, nothing automounts, and the stock web UI validates the source name against a list USB is not on. So the patch mounts the stick itself, always read-only because people pull these without ejecting, and intercepts the source dropdown rather than trying to teach the vendor's handler a new word — which means the unit stays configured for NDI underneath and switching back is instant. exFAT works without touching the kernel, via FUSE. PDFs render through PDFium.

bdts — Tailscale, signed in from the decoder's own web UI

bdts

In development

AV Systems · Networking & Infrastructure / Firmware/ Go

A firmware patch for the BirdDog PLAY that adds a Tailscale panel to the System page of the decoder's own web UI, so a unit joins a tailnet from a browser instead of over SSH. It is the other half of the PLAY Patcher: that installs Tailscale but deliberately bakes in no auth key, because a key in a file the browser hands you is a key in cleartext — which left every patched unit installed but not signed in. Settings go through Tailscale's set command rather than up, so changing one preference does not silently reset the rest, and the panel declines to offer exit-node and subnet-route switches this kernel cannot honour: there is no TUN device, so Tailscale runs in userspace networking. Reads are open; writes are gated on a live birdUI session, because an open Tailscale API would let anyone on the LAN join the box to a tailnet of their own.

BirdDog PLAY Flasher — A factory image onto a decoder, from a browser

BirdDog PLAY Flasher

In development

AV Systems · Networking & Infrastructure / Browser app/ JavaScript

A browser page that flashes a BirdDog PLAY in recovery mode over WebUSB, and can inject a firmware package into the image on the way so the unit installs it by itself on first boot. It is the counterpart to the PLAY Patcher: the Patcher builds a package for a working unit, this one is for a unit that needs putting back.

BirdDog PLAY Patcher — Remote access for an NDI decoder that has none

BirdDog PLAY Patcher

Field testing

AV Systems · Networking & Infrastructure / Browser app/ JavaScript

A BirdDog PLAY is an NDI decoder with no way in from outside the room it is sitting in. This builds an installable firmware package that adds one: an SSH key, Tailscale, and an NDI KVM endpoint that turns the keyboard and mouse on the PLAY's USB port into control of whatever machine it is displaying. The surprise is that it needs nothing from you but a public key — the stock updater runs a script from the uploaded archive as root with no signature check, so a valid package is an ordinary gzip'd tar and there is nothing to decrypt. That means no upload, no vendor keys, and the whole thing assembles in the browser: tar, gzip and SHA-256 are native APIs now. The installer is readable bash that refuses to run on the wrong hardware, stays off the recovery path, and cannot reach the kernel or bootloader. Confirmed on a real unit — Tailscale carries 195 Mbps over userspace networking, and the KVM agent drove a Windows machine using only the free NDI SDK.

BlackMatrix — An ATEM fleet as one router, with failover

BlackMatrix

Field proven

AV Systems / Application/ TypeScript/ v0.3.3

A crosspoint router matrix over a fleet of Blackmagic ATEM switchers — sources across the top, destinations down the side, one click to route — which also serves the Videohub Ethernet Protocol, one server per switcher, so hardware router panels, Companion and a media server's own matrix driver all reach the same crosspoints. For a redundant rig it watches the main media server and fires a salvo when it stops answering.

Blend Calc — Projector edge blends, costed

Blend Calc

In development

AV Systems / Browser app/ TypeScript

A projector edge-blend calculator that runs entirely in the browser. Flat or cylindrical canvas, any array, and the solver closes the array on the screen exactly — then reports the system resolution, the doubled and quad-covered overlap you pay for twice, the lens needed per position, a PDF report and a Resolume Arena advanced-output file.

Boreal — The aurora borealis and australis for Resolume

Boreal

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL source that is the night sky and an effect that adds the aurora to a clip as light. The arc is a vortex sheet of electric charge that rolls itself into curls, folds and surges; the electrons it accelerates excite each spectral line at the height a real atmosphere puts it; and a camera on the ground looks up through it all. Nothing is drawn with a noise function.

Burin — Draw vector artwork in Resolume, at any size

Burin

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.9

SVG rendered at the resolution the frame actually needs and rebuilt when that changes — as an FFGL source and a matching effect for Resolume, and an OpenFX plugin for Resolve. Going in close stays sharp instead of turning into a bitmap, and because the paths are still separate you can draw fills without strokes, reveal a stroke along its own length, or stagger one shape against the next.

Cadence — Interlace, pulldown and bad deinterlacing for Resolume

Cadence

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect built on one rule — a field is a slice of time, not just a slice of lines. Combing, bob bounce, ghosting, 3:2 judder and a mis-locked inverse telecine are then consequences of that rule rather than five separate effects, and there is no table of cadences anywhere in the source.

CANary Flasher — Firmware onto a CANary, from a browser

CANary Flasher

In development

Audio · Networking & Infrastructure / Browser app/ TypeScript

A browser page that flashes firmware onto a CANary over its USB-C port. Pick a bundled release, or hand it the .bin files from your own build. Every file is identified by its contents and checked before anything is written, and every write is read back and verified. No toolchain, no driver, nothing uploaded.

Cartridge — A console emulator as a live Resolume source

Cartridge

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.2

A libretro frontend that runs inside Resolume as an FFGL generator: point it at a core and a game and the console becomes a layer, with the joypad MIDI-mapped onto whatever controller is already on the desk. Ships as two builds — in-process, and an out-of-process helper that keeps the show up when a core crashes. No cores, BIOS images or games are included.

caspar-AV — CasparCG media server console

caspar-AV

Released

AV Systems · Content Management / Application/ Rust/ v0.1.4

A live-events media server built on CasparCG — screens on a canvas, frame-accurate cues, a media library, GDD template forms and a trigger grid, all in a browser. Verified against a real CasparCG 2.5.0.

CCU — A camera's processing chain, for Resolume

CCU

Beta

Video FX / Plugin & Module/ C++ / GLSL/ 0.1.0

An FFGL effect that runs a clip through a broadcast camera's processing chain with every knob out, in the camera's fixed order and in linear light: master gain, white balance with a slow drift, a matrix, detail from pixel and line delays with coring, level dependence and a skin window, a per-channel knee, gamma and black gamma, pedestal and white clip. The badly set-up camera looks fall out of the order rather than being drawn: halos the width of the delay, grain sharpened by a low coring, faces softened while the jacket stays sharp, highlights that go milky through the knee, and a warm white that clips in one channel first.

Clamp — A video amp with a failed clamp, for Resolume

Clamp

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that runs the clip through a capacitor-coupled video amplifier whose clamp has failed. One RC high-pass runs in real time through every line and blanking interval of a real 625/50 or 525/59.94 field, so black wanders with picture content, a bright moment darkens the next, and lines and fields tilt. Supply sag and a triode stage sit on top.

Cogwheel — A Spirograph as a machine, not a curve

Cogwheel

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.6.1

A Spirograph for Resolume and Resolve — a toothed ring, a wheel rolling in mesh with it, and a pen in one of the wheel's holes. Nothing evaluates a curve: the ratio is two integers because gears mesh, so 96 and 32 close in a single turn with three lobes while 96 and 31 take thirty-one turns and lay down ninety-six. Ink is subtractive, so two pens crossing darken the way they do on paper.

Coinop — Fourteen arcade games as a Resolume plugin

Coinop

Stable

Video FX · Lighting / Plugin & Module/ C++ / GLSL/ v1.0.7

Snake, Bricks, Marchers, Rally, Drift, Stacker, Chase, Girders, Swarm, Trails, Reflex, Rafters, Duel and Flapper, as an FFGL source and a matching effect for Resolume. Play them from a MIDI pad or an OSC fader, or leave the autopilot to play and lose on its own — and in the effect, the brick field is built out of the clip, so breaking a brick punches a hole through to the layer below.

Colourunder — VHS colour-under recording, for Resolume

Colourunder

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that records the clip the way a VHS deck does. The chroma is heterodyned down under the FM luma, so colour has about 40 lines of resolution against luma's 240 and arrives late, right of every edge, with noise that comes out as blotches rather than grain. A playback phase error turns NTSC's hue and, through PAL's alternating V axis and the 1H average, only fades PAL's saturation. The heads switch 6.5 lines before vertical sync and tear the bottom of the picture, a tracking bar rests in the vertical interval and walks up the frame as the error drifts, dropouts are repeated from the line before by the compensator, and a copy of a copy runs the whole chain again.

Compander — Radio mic companding for video

Compander

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.3

An analogue radio mic's companding circuit with a picture pushed through it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. A compander's attack and release, applied to video, is a distance along the scan, so one control runs from haloing tight to every edge to the whole picture pumping.

Companion — Mynah — Companion module

Companion — Mynah

Field testing

AV Systems · Show Control / Plugin & Module/ JavaScript/ v1.1.1

Bitfocus Companion module for Analog Way LivePremier, driven by Mynah command syntax. One action takes any command, and a library of well over a hundred presets, plus a command builder, populates a Stream Deck with memory recalls, takes and stores.

Companion — Presentation Commander Server — Companion module

Companion — Presentation Commander Server

Released

Show Control · Content Management / Plugin & Module/ JavaScript/ v1.1.4

Bitfocus Companion module: route outputs, recall scenes, blackout, send stage notes and drive next/previous slide from a Stream Deck.

companion-play — A decoder rebuilt as a Companion appliance

companion-play

In development

AV Systems · Show Control / Firmware/ Shell/ v0.1.0

A replacement operating system for the BirdDog PLAY that turns it into a Bitfocus Companion appliance: the Companion server, its admin interface on the unit's own HDMI output, and USB control surfaces plugged into its port. It is not a patch — it replaces the firmware, so the unit stops being an NDI decoder until it is flashed back. Only two partitions change, which leaves both recovery paths intact. 808 Companion modules ship in the image, so it works with no network on first boot.

Containment — A plasma ball in a magnetic bottle, for Resolume

Containment

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that makes the clip into a ball of hot plasma held in a magnetic bottle. The plasma obeys 2.5-D compressible ideal magnetohydrodynamics, solved on the GPU every frame, and the bottle is the closed-form field of real coils outside the picture. The ball swells against the field, rings, writhes, leaks through the cusps and breaks into fingers; quench the coils and it goes up as a fireball.

Contour — Luma as a topographic map, for Resolume

Contour

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that reads the picture's brightness as ground height and draws it the way a survey map does: isolines at a fixed interval, heavier index contours, hill-shading from the north-west, hypsometric tints, and a sea that the music can raise. Contours crowd on steep ground because the spacing is the slope, and every line keeps one pen width on a cliff and on a plain.

Contourtonist — Equal-loudness EQ that tracks the room

Contourtonist

Field testing

Audio / Plugin & Module/ C++ / JUCE/ v0.2.2

Measures how loud the room actually is — from a calibrated measurement microphone or an SPL meter's live output — and applies the ISO 226:2003 equal-loudness correction needed to hold the tonal balance the system was tuned for as the show level moves.

Copperlist — An Amiga cracktro, chip by chip, for Resolume

Copperlist

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL source that plays an Amiga cracktro — copper bars, a sine scroller, a starfield, a spinning cube and bobs — written against an emulation of the chips that drew them: chip RAM, the copper, 32 twelve-bit colour registers, five bitplanes, eight sprites and the blitter. Crossing bars cannot blend because a register holds one value, a mid-line colour change lands on the copper's four-pixel grid, and every channel is a multiple of 17 because a gun has four bits.

Crumple — Crumpled paper for Resolume

Crumple

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that prints the clip on a sheet of paper and crumples it under a lamp. Paper bends but does not stretch, so the print is pulled in where the sheet tilts and kinks at every crease — the tell of real crumpled paper that a texture overlay cannot give.

Dante BabelBox — Cross-vendor Dante control

Dante BabelBox

Gathering captures

Audio / Application/ Rust/ v0.4.0

A cross-vendor Dante control bridge: preamp gain and phantom control across Behringer/Midas, Allen & Heath and Yamaha, plus radio-mic telemetry from Shure and Sennheiser.

Databend — A picture through audio effects, for Resolume

Databend

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that treats each frame the way an audio editor treats a raw file: one long stream of samples in the file's own layout, run through real delay-line effects. An echo comes back lines down and samples across, and marches on a slant with feedback; a flanger swept in stream time combs across the scanlines; a phaser smears smooth content rightwards with ringing at unity gain; a pitch shifter stretches the scan inside grains. In an interleaved file a delay lands one channel over and every effect rotates hue; past full scale an 8-bit file wraps. Nothing is drawn.

Dead Air — Strip silence, then hand the cut to Resolve

Dead Air

In development

AV Systems / Browser app/ TypeScript

Drop a recording, set a threshold and a minimum gap, and watch the silences shade red on a loudness waveform. Out comes a cut-list EDL that DaVinci Resolve imports as the ripple-deleted timeline, a marker EDL to review the silences before cutting anything, an FCPXML for Premiere and Final Cut, a CSV, an ffmpeg command — or the cut file itself, rendered in the browser with its own hardware H.264 and AAC codecs and streamed straight to disk. Reads the frame rate and the start timecode from the file's own timecode track. Runs entirely in the browser.

Downlink — FM satellite TV, sparklies and all, for Resolume

Downlink

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that sends the clip over an analogue FM satellite link — PAL, pre-emphasis, an FM carrier with energy dispersal, a noisy channel, a discriminator, de-emphasis, a clamp and a PAL decoder — run on the GPU, per sample. Below the FM threshold the discriminator throws clicks at Rice's rate, and they smear into the sparklies, black on white and white on black, that a dish slightly off-pointing or a rain fade filled the picture with.

Downpour — Digital rain for Resolume

Downpour

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.8

Falling columns of characters, as an FFGL source and a matching effect. Reads its own generated code, four public domain books, or any text file you point it at, in any installed font.

Escapement — A video feedback rig and its fractals

Escapement

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.7

A model of an optical video feedback rig for Resolume — a camera looking at a screen through glass that splits the light. The fractals are what the loop settles into rather than anything it draws: Sierpinski, Koch, the Heighway dragon and Barnsley's fern are tap configurations, and the zoom is endless because it is a rate rather than a coordinate.

Fax — A Group 3 fax over a noisy line, for Resolume

Fax

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that sends the clip as a Group 3 fax (ITU-T T.4) over a noisy telephone line. Each scan line is thresholded or halftoned to black and white, coded as run lengths by a real Modified Huffman or Modified READ coder, sent through a line that flips bits, and decoded by a real receiver, so the look falls out of the code: a bit error streaks its line to the right edge and no further, in MR it runs down as a wedge to the next one-dimensional line, a receiver that spots a bad line repeats the one above, and in Page mode the page arrives line by line at the baud rate.

Ferric — Wow, flutter and tape noise reduction for Resolume

Ferric

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.3

The video signal put on tape, as an FFGL effect for Resolume — an unsteady transport tears the picture in time, the oxide adds its own hiss and dropouts, and the consumer sliding-band noise reduction that hid one under the other is in there with both ends of it under your control.

Filament — A wall of incandescent bulbs, for Resolume

Filament

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that turns the clip into a wall of incandescent bulbs, each one a tungsten wire with its own heat balance rather than an LED with a slow fade. Every bulb's dimmer is set by its cell of the clip, and its filament does the rest: electrical power in through tungsten's resistance, which is fifteen times lower cold than hot; radiation out as T to the fourth; conduction out; all against the wire's heat capacity, solved per bulb on the GPU through the mains waveform and a sine, square-law or triac dimmer. Dimmed bulbs go red as well as dark, flashes come up fast and die slowly, cold bulbs surge, small lamps ripple at twice the mains, and big lamps lag.

File Drop Batch — Bulk file drops in Nextcloud

File Drop Batch

Released

Content Management / Plugin & Module/ PHP/ v1.5.1

A Nextcloud app for production teams: build a show from a CSV, the browser or a live Google Sheet, and it creates a folder and upload-only drop link per session, emails each presenter, and can create per-theatre accounts scoped to their own folder.

Flenser — A liquid light show, for Resolume

Flenser

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.5

Oil, water, alcohol and dye between two watch glasses on an overhead projector — the 1967 liquid light show, as an FFGL source and a matching effect that puts your clip where the lamp was. The cells are dye filters, so where they cross they multiply rather than add.

Flipbook — Play a sprite sheet in Resolume

Flipbook

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.8

A page of stills, cut into a grid and played as an animation — as an FFGL source and a matching effect for Resolume, and an OpenFX plugin for Resolve. Up to sixty-four copies with a stagger, so one animation travels through the field rather than sixty-four doing the same thing at once.

Flipdot — An electromagnetic flip-dot sign, for Resolume

Flipdot

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that shows the clip on an electromagnetic flip-dot sign: a grid of discs, black on one side and fluorescent on the other, that a coil swings from one face to the other and that stay where they are with no power. The driver scans the sign a column or a row at a time and pulses only the discs that need to change, so a new picture wipes across the sign at the scan rate, every disc of a line starting its swing the instant the driver reaches it, driven to the far stop and rebounding off it. One bit a dot, thresholded or dithered at the pitch, with a seeded set of stuck discs and weak coils that swing late.

Flyback — Tesla coils and Jacob's ladders for Resolume

Flyback

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL source and effect of high-voltage discharges: a Jacob's ladder, a Tesla coil, a Van de Graaff generator, a plasma globe and a Lichtenberg figure. Every spark is grown by the dielectric breakdown model on a real Laplace solve, and each machine's own circuit decides when the air breaks and how much light it gives. The branching, the forks toward the nearest ground and the strike that takes the short way round are where the field puts them.

Font Manager for PowerPoint — The deck's real fonts, checked inside PowerPoint

Font Manager for PowerPoint

Beta

Content Management / Plugin & Module/ TypeScript/ v0.1.0

PowerPoint Font Manager as an Office add-in: a task pane inside PowerPoint that reads the open presentation directly, works out which fonts it actually uses, checks which of those are installed on the machine looking at it, and offers the missing ones as real downloads, metric-compatible substitutes, or a sidecar .zip. It is the same scanner as the web tool — vendored from that repository and imported unchanged — run on the deck you have open instead of a file you drop in, so nothing is uploaded and there is no drag-and-drop. One manifest covers PowerPoint 2016+ on Windows, 2019+ on Mac, PowerPoint on the web and Microsoft 365; installing it means handing PowerPoint one small XML file that points at the hosted build.

gaffer — Depth of field with a rig that rings, for Resolume

gaffer

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.4

A simulated lens on a depth map, with the music holding it — an FFGL effect for Resolume and an OpenFX plugin for Resolve. One plane of the picture is sharp and everything else is a disc sized by its distance from that plane, with a camera rig that rings to the kick and a focus puller working two marks on the barrel.

galvo — An ILDA laser projector for Resolume

galvo

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that finds the outlines in a clip and scans them the way a real laser projector does — two galvanometer mirrors chasing a point stream at a fixed rate — so the bright corner dots, the corners that round off at speed, the ringing and the crawl on a frame too busy to finish are all where the beam went rather than things that were drawn.

Gate — A film projector's gate, for Resolume

Gate

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that puts the clip through a film projector's gate, shutter and print, modelling the machine rather than the look. The clip is held at the projector's rate and changes only when the claw pulls down, in the dark; the light the shutter blades pass is integrated over each frame your display shows, so the flicker beats at the difference of the two rates; each frame lands in the gate with its own correlated weave; and every mark belongs to the print or the gate: scratches that stay put while the picture moves under them, dust that rides the print, a hair caught at the aperture, splices, reel-change cue dots, and dyes that fade toward magenta.

Genlock — An Amiga genlock for Resolume

Genlock

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL mixer that keys this layer's colour 0 over the layer below the way an Amiga genlock did — on the computer's own free-running pixel clock rather than the video's. The key lands a pixel from its fill, so every edge carries a fringe, the fringe crawls as the clocks drift, and a failing sync rolls the overlay. None of it is drawn; it is what a key timed by the wrong clock does.

gh-fleet-analytics — GitHub numbers, before GitHub forgets them

gh-fleet-analytics

Released

Networking & Infrastructure / Library & Protocol/ Python/ v0.1.1

Snapshots every repo an account owns into per-repo JSON committed to git, and renders a password-gated dashboard from it — because GitHub keeps traffic for 14 days and reports stars and downloads only as a running total.

GLKVM Extended — KVM cloud that reaches more than KVMs

GLKVM Extended

Released

Networking & Infrastructure / Application/ Go/ v2.7.0-vnc.1

GL.iNet's self-hosted KVM cloud, extended so the same UI reaches ordinary machines too — VNC, RDP and xpra endpoints alongside the KVM devices it already managed.

Gridiron — Animated step-and-repeat for Resolume

Gridiron

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.2.3

Point it at a folder of logos and it builds a press wall — the step-and-repeat you stand in front of to be photographed — then animates it. Scrolling reels, twinkling cells, cells that fade and change logo, or the whole wall wrapped onto a Rubik's cube that turns a slice at a time. The arrangement is seeded, never repeats a logo next to itself, and gives every sponsor exactly equal time on screen.

Idler — The Windows 95/98 screensavers, for Resolume

Idler

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.10

Eleven Windows 95 and 98 screensavers — Mystify, 3D Pipes, 3D Maze and eight more — rebuilt as an FFGL source and a matching mask effect. Every saver is a pure function of time and a seed, so nothing drifts with the frame rate and the whole thing can be scrubbed and beat-locked.

Instant — Instant film developing, for Resolume

Instant

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that develops the clip as an integral instant print, in front of you. A Take exposes the frame, metered like a camera would; the print then comes up out of a dark green-grey opacifier, pale and blue-cyan at first and warming to full colour as the slower magenta and yellow dyes arrive, each layer first-order at its own rate. Temperature scales every rate by the Arrhenius law, and because the timing layer that ends development speeds up less than the dyes do, cold film stops short and pale while hot film finishes warm. A short or uneven spread leaves undeveloped corners, expired paste reaches less far, and a dirty roller repeats its mark at its circumference.

Intaglio — Engraved line shading for Resolume

Intaglio

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that turns a clip into a ruled copper plate. An engraver cannot choose a grey, so nothing here draws one: tone is carried by the line, which swells where the picture darkens and tapers where it lightens, until the plate goes solid at black and leaves bare paper at white. The ruling follows the picture's own structure, and a second and third hatch set come in with the shadows.

Jacquard — The clip woven on a jacquard loom, for Resolume

Jacquard

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that weaves the clip on a jacquard loom, under the loom's own constraints rather than as a texture laid over the picture. One warp colour runs down; each pick across carries one weft colour from the shuttles loaded; no thread may float past more crossings than Max Float; and tone is carried by weave structure, twill in the midtones and satin near the ends. Every pick's shuttle and lift pattern is chosen by an exactly optimal programme under both float limits, so the look falls out: colour in horizontal bands, twill diagonals, ties sprinkled through the solids, and a picture from across the room that is thread up close.

Kestrel — One wide shot in, several tighter shots out

Kestrel

In development

AV Systems / Application/ Rust

Takes a single video input — typically a locked-off wide of a stage — lets you draw any number of regions of interest on it, and sends each region back out of a Blackmagic DeckLink, cropped and scaled to the output raster.

Lenticular — A lenticular card of two layers, for Resolume

Lenticular

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL mixer that shows this layer or the layer below the way a printed lenticular card does: two pictures cut into strips and interleaved under a sheet of cylindrical lenses, with the layer's opacity fader tilting the card. Each lens focuses the eye onto one point of the print, so the card flips square on and flips back at the edge of the viewing zone; a real lens's focus spot shows both pictures near the flip, a print pitch that misses the lens pitch flips in moiré bands that sweep as the card tilts, a near viewer sees the flip travel across the card, and each lens shows one stepped sample of its picture, with the ridges catching the light.

LEQtion — Sound level meter and dual-channel analyser

LEQtion

Field testing

Audio / Application/ Rust / Tauri/ v0.1.2

A desktop sound level meter and dual-channel analyser: fractional-octave RTA, spectrograph, time-weighted SPL and as many LEQs as you care to define, plus level history charts, CSV logging, a signal generator and transfer function measurement with phase, coherence and delay finding — on a grid of tiles you lay out yourself.

Line Calc — Panels per port, panels per circuit

Line Calc

In development

AV Systems / Browser app/ TypeScript

How many LED panels fit on one processor port, and how many on one power circuit — two questions about the same panel, limited by unrelated physics, that almost never come out to the same number. 150 rental panels from five manufacturers with the datasheet each was parsed from, or define your own. The port model reproduces NovaStar's three published MX40 Pro per-port figures to the pixel; the power model is checked against the one manufacturer table that publishes a cabinets-per-cable figure.

Macroblock — Audio-reactive chroma subsampling for Resolume

Macroblock

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.4

Chroma subsampling at any level, as an FFGL effect for Resolume and an OpenFX plugin for Resolve — from the 4:2:0 your footage is already in, up to a single colour for the whole canvas, with luma on its own independent lattice and the grid following the music.

MicWizard — Wireless mic fleet monitor

MicWizard

Released

RF & Wireless · Audio / Application/ TypeScript/ v0.2.2

Discovers and monitors Shure and Sennheiser wireless receivers on the network: AES67 metering, battery and RF status, local headphone cue, and optional Companion-driven Dante routing.

Millpond — Ripples for Resolume

Millpond

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that puts a pond over the clip: drop a pebble, skim a stone or let it rain, and the water obeys the real water-wave equations. The still disc inside the ring, the long waves racing ahead, the caustic net on the bed and the sun's glints all fall out of the physics rather than being drawn.

MixerReturn — Dugan automix, inserts intact

MixerReturn

Field testing

Audio / Plugin & Module/ C++ / JUCE/ v0.4.2

An interface for Waves SuperRack Performer: run the Dugan Automixer across a console's channel direct outs and return the automixed result summed to a single stereo pair, into a group's external input — leaving every insert slot free.

Mynah — Type the cue, don't hunt for it

Mynah

Released

AV Systems / Browser app/ TypeScript/ v1.5.2

A lighting-desk command line for Analog Way switchers — LivePremier, and since 1.4.0 Midra 4K and Alta 4K as a language core other apps embed — with their audio routed, not patched, since 1.5.0. Type “Recall Screen 1 Memory 5” and press Enter — grandMA3's grammar rules with the switcher's own vocabulary. It shows the exact device paths a command produces before sending anything, and reports an empty memory as empty rather than as success. The memory paths were verified leaf by leaf on a physical Aquilon C, and the Midra spellings on a live Pulse 4K.

Needle — VU, PPM and bargraph meters for Resolume

Needle

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.1

An FFGL source that draws four audio meters — a VU, a BBC-style PPM, an LED bargraph and a magic eye — each moving the way its standard says it must. The VU's damping and natural frequency are solved in code from ANSI C16.5's two figures rather than tuned, so the needle overshoots a kick by 1.25 % and settles back because that is what the standard asks for.

Negative Space — The gaps between the screens, as pixels

Negative Space

In development

AV Systems / Browser app/ TypeScript

Lay out LED walls and projection surfaces with their real physical dimensions and resolutions, say how far apart they are, and it works out the composite canvas including the blank pixels in the gaps — so content laid out across the array accounts for the space between the screens as though it were pixel surface, and a graphic crossing the stage disappears behind each gap instead of jumping. Out comes the canvas size, the slice rectangles with the gap offsets already applied, a Resolume Arena advanced-output file, a guide plate at exactly the canvas resolution, PowerPoint slide geometry and a starter deck, CSV, and a PDF report with a scale plan.

NESolume — Retro console hardware for Resolume

NESolume

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.1.0

Retro console video hardware as an FFGL effect: a real machine's raster, palette and attribute cells, plus scroll-register distortion and glitches that corrupt the indices — so nothing a failing machine shows is ever outside its palette. Now with the Amiga: 12-bit registers, Extra Half-Brite and an exact HAM6 encoder.

nib — Flow-guided line drawing for Resolume

nib

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.5

An FFGL effect that turns a clip into ink — continuous, closed strokes on paper rather than a glowing outline. Most edge effects ask how fast tone is changing at each pixel, which gives a magnitude with no memory of direction. nib works out which way the drawing runs first, then steers a difference of Gaussians across the flow and a line integral convolution along it, so a pixel whose neighbours agree survives and one that fired on its own does not.

Occluder — One knob from open ears to earplugs

Occluder

Beta

Audio / Plugin & Module/ C++ / JUCE/ v0.1.0

A one-knob EQ that makes a recorded voice sound the way you hear your own — from your ears as they are up to foam earplugs in. The curve is a fit to the acoustics of a plugged ear rather than a low-pass with a name: bone-conducted own voice trapped in the ear canal plus the plug's attenuation of the air path, relative to the open ear. Each setting is trimmed so the level of speech stays put and only the shape changes; 0 is a bit-exact pass-through. VST3, AU and a standalone app, zero latency.

Old Cathode — Analogue TV signal path for Resolume

Old Cathode

Field proven

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.7

An FFGL effect that models the route a picture took to reach a television, rather than the look of one. Universal macOS bundle and Windows DLL.

openflash — LineageOS onto your phone, from a browser tab

openflash

In development

Networking & Infrastructure / Browser app/ TypeScript

A browser-based installer for LineageOS and other alternative Android systems. It speaks fastboot and ADB over WebUSB, reads the codename, firmware version and lock state off the connected handset, and generates the install procedure for that exact device — the extra partitions it needs, the stock firmware it expects, the unlock command it actually takes. The device data is generated from the LineageOS wiki's own files rather than transcribed from them, so all 733 devices the wiki documents are covered: 554 get a full procedure, and the other 179 are told plainly that no browser can flash them. Files dropped in are hashed in the page and checked against the official SHA-256 for that build before anything is written, and every automated step prints the adb and fastboot commands it stands in for — so it is still a correct, ordered, device-specific command list in a browser without WebUSB. Verified end to end on a Pixel 4a, from bootloader unlock through to a booted LineageOS.

OpenFont Manager — Open fonts, previewed and installed in bulk

OpenFont Manager

In development

Content Management / Browser app/ TypeScript

Browse, preview and bulk-download open-source fonts — every Google Fonts family, plus the ones Fontsource carries that Google does not — or hand it a CSV, XML or text list of family names. The files are the complete original TTFs from the google/fonts repository, never the subsetted web versions, and a whole-catalogue pull (about 2.2 GB) streams to disk as one zip with per-platform installers and every family's licence text. Names it cannot find get open stand-ins: Carlito for Calibri, Arimo for Arial, Tinos for Times New Roman, with the same widths. The desktop app installs fonts straight into your user font folder, starts at login in the tray, watches a folder for lists, and takes fonts and lists from an SMB, NFS or WebDAV share — so one folder on a NAS provisions every machine that runs it.

openRCS Protocol — The Analog Way control protocol, written down

openRCS Protocol

Released

AV Systems / Library & Protocol/ Markdown

A reference for the TCP control protocol of Analog Way Midra and LiveCore series video processors — the wire format, the variable model, and the complete variable tables. Documentation only.

Orrery — Animated shapes for masks and pixel maps

Orrery

Stable

Video FX · Lighting / Plugin & Module/ C++ / GLSL/ v1.0.8

Primitive shapes moving on deterministic paths, as an FFGL source and a matching mask effect. Eight shapes, five paths, and a phase that can be locked to the host's bar — for quick animated masks and for chroma chases driving a pixel map.

Otter EDID Editor — An EDID, and who will accept it

Otter EDID Editor

In development

AV Systems / Browser app/ TypeScript

Builds an EDID from a resolution and a refresh rate, or lets you edit every field of one by hand, entirely in the browser. Then it does the part that usually costs an afternoon: works out the smallest HDMI or DisplayPort version that carries the mode, and checks it against twenty-one models of event processor — answering yes, no, or which input capacity mode you would have to go and configure first.

Outrun — Breakaway neon strokes for Resolume

Outrun

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.7

Neon synthwave strokes as one FFGL effect with two engines: trace the clip's outlines as glowing tubes that can break away from the real geometry, or generate synthwave paths outright — the perspective grid with the striped sun, tunnels, circuits, skylines, and the routed audio as an oscilloscope.

PatchFerret — Console show file to documentation

PatchFerret

In development

Audio / Browser app/ Rust

Turns a mixing console show file into documentation an engineer can actually use — a patch list, a specification sheet and a wiring topology diagram, as PDFs. Runs in the browser or on the command line.

Pattern — A tracker's pattern editor, for Resolume

Pattern

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.1

An FFGL source that draws a tracker's pattern editor and lets the music write it. The row cursor runs on the tracker's own clock, four rows a beat at the default Speed of 6, rate-locked to the host's tempo; each channel owns a band of Resolume's 64-bin spectrum, and an onset in that band writes a note on the current row, its pitch from the band's peak and its volume as a Cxx effect. After row 3F the cursor wraps and the next pass overwrites the last.

Peephole — A camera or capture card, full screen

Peephole

In development

AV Systems / Application/ TypeScript/ v0.1.0

Opens a webcam or an HDMI capture card full screen in a browser tab, with the one thing a bare getUserMedia page gets wrong: a capture card advertises a list of modes and the browser picks a conservative one, so a card carrying 1080p opens at 640 × 480 and simply looks soft. This asks the device what it can do, offers those modes, and reports what the stream actually settled on — saying so when that is smaller than what was asked for. Mirror, quarter-turn rotation, fit or fill, a screen that stays awake while a picture is up, and a bar that fades with the cursor in full screen. Nothing is recorded and nothing leaves the browser.

Photofinish — A photo-finish strip camera for Resolume

Photofinish

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that photographs a clip the way a photo-finish camera photographs a race: one column of sensor with the film moving past it, so the horizontal axis of the picture is time rather than space. The streaks, the stretching and the backwards runner are then what that one substitution does, not effects drawn on top.

Pilot — A ZX Spectrum tape loader for Resolume

Pilot

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that loads the clip the way a ZX Spectrum loaded a screen: in screen-memory order, at the baud rate, monochrome first and colour last, with the border striped by the loading signal itself. It is a transition that is not a shape at all but an address order, so the venetian-blind thirds nobody designed are simply where the bytes go.

Pitch — An LED wall seen through a camera, for Resolume

Pitch

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that puts the clip on an LED wall and photographs the wall with a rolling-shutter Bayer camera. Every pixel is a box laid over the LED grid and every row a window over the PWM pulse train, integrated analytically, so the moiré, the scan bands, the low-grey breakup and the black between the pixels are what two samplings do, not effects drawn on top.

Pixel Peeker — LED wall layout and capacity

Pixel Peeker

In development

AV Systems / Browser app/ TypeScript

A browser tool for designing LED video walls: lay out cabinets, add NovaStar or Brompton processors, wire the ports, and see each port's load and headroom. The capacity model accounts for the power-of-two packing controllers actually use, so it reproduces the manufacturers' published per-port figures rather than overstating them.

Plotter — A pen plotter drawing the clip, for Resolume

Plotter

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that traces the outlines in the current frame and draws them with a slow pen onto paper the ink stays on. A trapezoidal motion planner with a speed limit, an acceleration limit and a stop at sharp corners moves the carriage by the time that really passed, and a renderer deposits ink per unit of time, so the line is heavy where the pen is slow, every pen-down is a blot, a coarse step pitch draws staircases, and a carousel of pens costs a trip for every colour change. By the time it is a few strokes in, the clip has moved on: the sheet is a collage of moments.

Plumbicon — A tube camera for Resolume

Plumbicon

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that puts a camera tube in front of the clip: a photoconductive target that stores charge, and an electron beam that reads it by discharging it and can only take so much per pass. Lag, comet tails, blocked highlights and burn-in are then what that one store of charge does, not effects drawn on top.

PMSE → WWB — Ofcom licence to Workbench

PMSE → WWB

Field proven

RF & Wireless / Application/ Python/ v0.2.1

Turns an Ofcom PMSE licence schedule PDF into Shure Wireless Workbench import files — a documented frequency list, a CSV reference sheet, and an experimental native .shw show file.

Porthole — Fisheye and defish for Resolume

Porthole

Field proven

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.6

A variable fisheye and defish warp as an FFGL effect. It re-photographs the picture through a different lens rather than drawing a bulge on top of it, so the Projection control is which lens — and defish exactly undoes fish.

PowerPoint Font Manager — The fonts a deck actually uses, and the ones you are missing

PowerPoint Font Manager

Field proven

Content Management / Browser app/ TypeScript

Drop in a .pptx and find out which fonts it actually uses, which of those are installed on the machine looking at it, and what to do about the rest. The hard part is that a plain search of the file is wrong: every Office theme carries a script-fallback table naming around thirty CJK and Indic fonts whether or not the deck contains a single such character, so three real presentations report 39, 36 and 9 typefaces where the true answers are 2, 4 and 6. Decks also name faces rather than families — "Helvetica Neue Medium", "Poppins Regular", "Times Roman" — which a naive check calls missing when the font is sitting right there. It resolves both before it says anything. Missing fonts are matched across two catalogues — 1,942 Google Fonts families plus 119 more from Fontsource. The ones that can never be shared — Calibri, Cambria, Arial, Times New Roman — get metric-compatible stand-ins instead, same advance widths, so line breaks hold. Adobe Fonts are named as Adobe Fonts and linked to activate rather than pretended to be fetchable. Anything left goes into a sidecar .zip with per-platform installers. A desktop build installs them outright.

Presentation Commander — Client — A presenter for the stage laptop

Presentation Commander — Client

Field testing

Content Management / Application/ TypeScript/ v1.3.0

The presentation-laptop half: a bespoke PDF/Keynote/Google Slides engine with dual NDI outputs — Program and Next Slide — driven remotely from the Server.

Presentation Commander — Server — NDI matrix for live events

Presentation Commander — Server

Field testing

Content Management · AV Systems / Application/ TypeScript/ v1.1.2

Master control for a presentation room: a real-time NDI video matrix router, layered scene compositor, presenter-notes hub, and a Control Surface with a JSON-RPC automation API.

Presentation Converter — Slides to PDF, notes intact

Presentation Converter

Field testing

Content Management / Application/ TypeScript/ v0.2.2

Converts Keynote, PowerPoint, Google Slides and ODP to PDF with a presenter-notes sidecar, so notes survive the conversion. GUI, CLI, server and a Nextcloud app from one codebase.

Proximate — One knob against the proximity effect

Proximate

Beta

Audio / Plugin & Module/ C++ / JUCE/ v0.1.0

A one-knob proximity effect compensator for speech and vocal microphones, as VST3, AU and a standalone app. It measures the balance between the energy under 250 Hz and the energy over it, holds that balance at or under a ceiling the knob sets, and takes the excess off with a first-order low shelf shaped like the effect it is undoing — deepening and reaching further up as the talker leans in, coming back off as they step away. Cut only, zero latency, blind to level, and it holds still through pauses.

Radar — A plan-position radar scope, for Resolume

Radar

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL source that is a radar watching a synthetic sea, and an effect that makes your clip the sea. A plan-position indicator is a CRT whose trace runs out from the centre along the antenna's bearing while the antenna turns, painting every echo onto a long-persistence phosphor. Nothing is drawn as a picture of a radar: a reflectivity field goes through a radar model, so targets paint arcs as wide as the beam and streaks as long as the pulse, the sweep leaves a fading trail, near returns are huge until STC flattens them, clutter crowds the centre, coasts facing the radar are bright edges with shadow behind, and moving contacts leave the plot of their track.

readout — A CMOS rolling shutter for Resolume

readout

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that gives every row of the frame its own moment in time, the way a CMOS sensor does. Skew, jello, flash banding and the striping of a mains-driven lamp are then not four effects but one sample window applied to four things.

Rebate — Colour negative film, and its scan, for Resolume

Rebate

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that exposes the clip onto a three-layer colour negative, develops each layer along a characteristic curve into dye with an orange mask and grain, then scans and inverts it the way a lab scanner does. Grain that peaks in the mid-tones, the blue shadows of expired stock, a warm light leak that saturates and the warm cast of cross-processing are what the process does, not a lookup table.

Receipt — A thermal receipt printer, for Resolume

Receipt

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that prints the clip on a thermal receipt printer: a line of tiny heaters, 8 to the millimetre, and no ink, only paper that darkens where it gets hot enough. The print runs one dot row at a time, and the look falls out of the heat rather than being drawn: tone is a Bayer, Floyd-Steinberg or Atkinson dither; a heater that fired is still warm on the next row, so lines thicken, marks run on below themselves and dark areas block up unless the firmware's history control takes the heat off; the supply can only fire so many dots at once, so dense rows print paler and band at the strobe blocks; a slipping roller repeats or overprints rows; and in Printing mode the receipt scrolls out of the slot and tears off.

Relay — A relay's A/B cut, bounce and all, for Resolume

Relay

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL mixer that cuts between this layer and the layer below the way a relay-switched router did. The layer's opacity fader is the coil, with pull-in and drop-out hysteresis; the contacts bounce, so the switching frame shows bands of A, black and B at the scanlines where each hit landed; the monitor's PLL has to re-lock, so the new picture rolls and settles; and the open contact is a capacitor, so the unselected picture ghosts through, high-passed.

Repousse — Chased metal under a swinging lamp, for Resolume

Repousse

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.1

An FFGL effect that hammers the clip into a metal sheet and lights it with a lamp on a swinging cord. Brightness becomes height, a punch of a set radius decides the finest detail that can be formed, and a real point lamp with inverse-square falloff, a microfacet highlight in the reflectance of copper, brass, silver, gold or steel, and self-shadowing lights the relief. The lamp is a damped pendulum: an onset in the audio, or the Kick button, gives it a push.

Residual — Datamosh, built as a real codec, for Resolume

Residual

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that is a small video codec — block-matching motion search, closed-loop prediction from the decoder's own last frame, a quantised DCT residual and a GOP — with controls that break one stage at a time. Datamosh is then what a decoder does with the wrong information: drop the I-frame at a cut and it paints the old picture with the new scene's motion.

Resodoom — Doom as a live Resolume source

Resodoom

Released

Video FX / Plugin & Module/ C++ / C / GLSL/ v0.2.2

Point it at a WAD and Doom becomes a Resolume layer — composite it, key it, run it through other effects, and MIDI-map the controls onto whatever is already on the desk. On a widescreen composition it plays in true widescreen, showing more of the level rather than stretching the picture. With nothing mapped it plays Doom's own attract demos forever. No game data is included; you supply your own WAD, and Freedoom is free and complete. Licensed GPL-2.0 rather than the usual MIT, because it ships an engine descended from id Software's Doom source.

Resolume Luma Keyer — Luma keyer for Resolume

Resolume Luma Keyer

Field proven

Video FX / Plugin & Module/ C++ / GLSL/ v1.3.6

A luminance keyer for Resolume Arena and Avenue as FFGL, for Resolve, Vegas, Nuke and Natron as OpenFX, and for After Effects and Premiere Pro. macOS universal and Windows x64, plus a Linux OpenFX build.

Resolume OFX Bridge — OpenFX plugins in Resolume

Resolume OFX Bridge

Field testing

Video FX / Plugin & Module/ C++/ v0.9.3

Runs OpenFX plugins — the format DaVinci Resolve uses — inside Resolume Arena and Avenue. Point the app at your OFX folder, choose where the results go, press Start: it writes one FFGL plugin per OFX plugin, each carrying that plugin's real parameters into Resolume's own UI. No compiler needed.

Resolve Configurator — Build a Resolve project from CSV

Resolve Configurator

Field testing

AV Systems · Content Management / Application/ Python/ v0.1.6

Scaffolds an entire DaVinci Resolve project — theatre and day bins, per-session timelines, imported media and smart-bin recipes — from the same session CSV that drives the file-drop workflow.

RFutils — RF coordination & mic monitoring

RFutils

Released

RF & Wireless · Audio / Application/ TypeScript/ v0.4.5

A browser-based RF suite for radio mics: WWB/WSM/PMSE file exchange, live Shure and Sennheiser monitoring with headphone cueing, IM-aware coordination, and device programming.

Rookery — One cue, every WebLinked

Rookery

Released

AV Systems · Show Control / Application/ Rust/ v0.2.3

One web UI for a fleet of WebLinked instances: tag them into groups, fan any WebLinked command out to a group or the whole fleet over OSC, and watch each instance's real state come back over HTTP. A lighting desk or cue stack can drive the same groups with one OSC message, reusing WebLinked's own verbs so an existing button is retargeted by editing the front of the address.

Rosette — Offset litho for Resolume

Rosette

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that prints the frame rather than texturing it: four plates at their own screen angles, laid down by a press that never quite registers them. Rosettes, moiré, dot gain and overprint are then what four lattices and some ink do, not effects drawn on top.

Showbook — Every show file for your switchers, with its history

Showbook

In development

AV Systems / Application/ Rust / Tauri/ v0.1.1

A desktop show file library for video switchers — Barco Event Master (E2, S3-4K, EX, Encore3) and Analog Way LivePremier (Aquilon), with Midra 4K and Alta 4K read as well. Every show is kept with a version history and the vendor file it came from; the patch, the screens, the layers and the presets are drawn to scale; it writes PDF documentation, test patterns, multiviewer layouts and Bitfocus Companion pages; it converts a show between platforms with a report of what carried, what was adapted and what was dropped; and it pulls from and pushes to the live hardware.

Shunt — Shapes that queue, bank up and are drawn away

Shunt

Beta

Video FX · Lighting / Plugin & Module/ C++ / GLSL/ v0.2.0

An FFGL source and a matching mask effect for Resolume. Shapes slide in from an edge you choose, stop a set distance in, bank up behind one another — overlapping, newest on top — and are drawn away off the far side. The spacing is settable in multiples of the shape's own thickness or in absolute pixels, for a pixel map.

simpleRTA — Real-time analyser in a browser tab

simpleRTA

In development

Audio / Browser app/ TypeScript

A real-time audio analyser that runs entirely in a browser tab: an RTA from 1/3 to 1/48 octave, a spectrograph sharing its frequency axis, and a full-height meter with peak, RMS, peak hold and broadband Z/A/C. The transform chain is pinned by tests at every size and window, and the built-in pink noise source is the check that it reads level before you trust it about a room.

simpleVIS — See your lighting programming, before the room

simpleVIS

Field testing

Lighting / Application/ TypeScript/ v0.4.2

A lightweight lighting visualiser. Drop in an MVR and it reads the rig straight out of it — fixture positions, patch, and the GDTF definitions embedded alongside, so it knows which channel is pan, how wide the beam opens and whether the colour mixes additively or subtractively. Then feed it Art-Net, sACN or DMX off a USB interface and watch the programming in volumetric haze, from anywhere you care to put the camera. Pixel-mapped fixtures work properly: a wall that declares four template channels across a hundred references is resolved to the three hundred it actually occupies, one DMX slot per pixel. The desktop build takes the live input. There is also a browser demo, which imports and flies the same rig on a built-in look — a demo rather than a hosted edition, because Art-Net and sACN are UDP and a browser cannot receive them.

Slope — A one-bit delta modulator, for Resolume

Slope

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that runs every scan line of the clip through a one-bit delta modulator, the CVSD codec of military and Bluetooth voice: each sample sends one bit, above or below the decoder's guess. Hard edges arrive as ramps smeared along the scan (slope overload), flat areas carry a fine two-sample dither (granular noise), an adaptive step trades one for the other, and a flipped bit throws the rest of the line as a streak that fades on the leak.

Slowscan — Slow-scan TV over a fading HF path, for Resolume

Slowscan

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that sends the clip as slow-scan television — Martin M1, Scottie S1 or Robot 36 tones — through an HF channel with noise, fading, multipath and interference, and paints whatever the receiver decodes, a line at a time. The slant from a receiver clock a few ppm off, the colour fringes on it, the noise streaks below the FM threshold and the smear are what the chain does at 11,025 samples a second, not effects drawn on top.

Songbook — Every show file for your mixing desks, with its history

Songbook

In development

Audio / Application/ Rust / Tauri

A desktop show file library for digital mixing desks — Allen & Heath SQ, dLive and Avantis, and Yamaha CL/QL, TF, DM3 and DM7. Every show is kept with a version history and the vendor file it came from; the I/O and patch, the channels, the sends, the buses, the DCAs and mute groups and the scenes are there to inspect and edit; it writes PDF documentation, an input-list CSV, printable label strips and Bitfocus Companion pages; it converts a show between desks with a report of what carried, what was adapted and what was dropped; it writes SQ shows and CL/QL files back with their checksums intact; and it pulls from and pushes to the live desk over MIDI/TCP or SCP. Songbook Lite runs the same in a browser tab.

SoundBench — Put an audio interface on the bench

SoundBench

In development

Audio / Application/ Rust / Tauri

A desktop test bench for audio interfaces. Loop an output back to an input and it reports what the driver claims against what the hardware does: the full driver property list, round-trip latency by chirp cross-correlation beside the driver's own figure, frequency and phase response with THD against frequency from one log sweep, THD+N and SNR from an AES17-style tone, the noise floor with its spurious peaks listed, a noise transfer function with coherence, and a buffer stability sweep that opens the device at every size and checks for xruns, glitches in the recorded tone, and whether the latency actually grew. Built on a vendored PortAudio so it reaches CoreAudio, WASAPI, WDM-KS and ASIO directly, and sets the device's own buffer size and sample rate for each test.

Spasis — The shape of the stereo and surround field, for Resolume

Spasis

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.2

Four FFGL sources that draw the stereo and surround field as sonar-style displays rather than meters — where the energy is pointing, how wide each part of the spectrum is, and what the tonal balance looks like. They open their own multichannel capture device, because FFGL offers a plugin nothing but a mono magnitude spectrum and three of the four cannot be drawn from that.

Splitflap — A split-flap departures board, for Resolume

Splitflap

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that shows the clip on a split-flap departures board: every cell a drum of flaps that can only turn forward, one flap at a time, at the motor's rate, and every flap in the air a hinged plate falling under gravity and slapping on to the stop. A change ripples across the board, a step brighter is one flip and a step darker is the whole drum, a moving picture is never finished, and the drum can be printed with tones, a palette or a message.

squawk — Open partyline intercom

squawk

In development

Audio · Networking & Infrastructure / Application/ Rust

The software half of a partyline intercom rig: a server that mixes, and endpoints with up to ten keys each. Every key is its own AES67 stream carrying either a partyline bus — minus that endpoint's own voice — or a direct point-to-point path.

SRT Router — SRT crosspoint router

SRT Router

Field testing

AV Systems · Networking & Infrastructure / Application/ Rust/ v0.2.4

A broadcast-router-style crosspoint for SRT: any number of inputs and outputs, each output live-switchable to one source, added and removed at runtime from a web UI. Pure relay, no transcode. NDI transport included.

Stagehand — Host a frame-producing sidecar inside a plugin

Stagehand

Released

Video FX / Library & Protocol/ C++/ v0.1.0

A small C++ library for plugins that host something with its own clock — a game engine, an emulator, a software renderer. It loads a private copy of the source library so two instances are two instances, pays out the source's clock against elapsed real time so speed and pause are one mechanism, and presents its frames as a correctly letterboxed quad. OpenGL and libdl only.

stagewash — Lighting levels on the deck, before the venue

stagewash

In development

Lighting / Browser app/ TypeScript

Models a stage and a lighting rig and works out the illuminance on the deck before anyone gets to the venue. Build the rig from truss, bars and stands, focus each fixture at a point on the stage and let it resolve the pan and tilt, then read the levels off a heatmap with the beam cones drawn over it. The part worth having is a single toggle between a horizontal plane and a vertical one: a rig can be perfectly even on the floor and flat and shadowless on faces, because overhead light arrives nearly edge-on to a vertical surface, and flipping between the two inverts the ranking of your fixtures. Every fixture carries a badge saying whether its numbers were measured from an imported IES or EULUMDAT file, transcribed from a named datasheet, or synthesised from an archetype — because a lux figure computed from a guess is worth nothing unless you can tell which is which.

Standards — A PAL/NTSC standards converter for Resolume

Standards

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that puts the clip through the kind of box that turned 625-line, 50-field pictures into 525-line, 59.94-field ones: fields interpolated in time and in space, with no idea of motion. The judder cycle, the double images and the soft vertical look are what falls out.

Stencil — Spray paint through a cut stencil, for Resolume

Stencil

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that cuts the clip into a stencil and sprays paint through it. A stencil cannot hold a floating piece: cut out an O and its middle falls out. So every island of every layer gets the shortest bridge there is to another piece of sheet, found by a jump flood on the GPU and chosen on the CPU, round and round until nothing floats; then the holes are sprayed through a nozzle's footprint. The look falls out: the gap in the O where its ring is thinnest, islands inside islands hung off the frame, layers sprayed dark over light, a halo in proportion to Distance, ghostly bridges under a lifted sheet and drips.

Stoatworks Burrow — One list for every plugin, tool and module

Stoatworks Burrow

Beta

Video FX · AV Systems · Audio · Networking & Infrastructure / Application/ Rust / TypeScript/ v0.3.1

An optional desktop client for the Stoatworks software — plugins, tools, applications and Companion modules. Shows what you have installed and what has an update, and installs each one in whichever formats you use: FFGL for Resolume, OpenFX for Resolve, After Effects, VST3 and Audio Units for a DAW. It keeps itself up to date too. No account, and nothing sent anywhere.

stoatworks-unraid — Container packaging for the web fleet

stoatworks-unraid

In development

Networking & Infrastructure / Library & Protocol/ JavaScript

Dockerfiles, compose files and Unraid Community Applications templates for the self-hostable apps in this fleet — all generated from two JSON files rather than written by hand.

System Graft — Graft modules into an initrd

System Graft

Field testing

Networking & Infrastructure / Application/ Python/ v0.2.3

Injects out-of-tree kernel modules into a SquashFS initrd and writes it to bootable removable media. You supply the image and the modules — useful when an installer doesn't know about your NIC or RAID card.

Teletext — Level 1 teletext mosaics for Resolume

Teletext

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that sends the clip as a Level 1 teletext page: 40 by 24 cells of 2 by 3 mosaic sixels in eight colours, where every change of colour is a control code that costs a cell. An exactly optimal encoder plans each row, the page arrives a few rows a field and tears between rows, and bit errors land the teletext way: one bit blanks a cell, two bits corrupt a mosaic, and a row never moves.

Test Card — A test pattern for every physical output

Test Card

In development

AV Systems / Browser app/ TypeScript

Generates test patterns for every physical output in a show, from the file that already describes the outputs. Import a Resolume advanced output, a Pixel Peeker wall or a Blend Calc array and get one PNG per output at that output's exact raster — or a single composition-sized image with every output's region labelled, which proves the output map is what you think it is.

Thumbnail Generator — Source thumbnails for a whole rig, in one go

Thumbnail Generator

In development

AV Systems / Browser app/ TypeScript

Builds the labelled source thumbnails an Eventmaster or an RCS2 shows on its multiviewer, for a whole rig at once. Type or paste the source list, give each one an icon, a size and a colour, and download a ZIP with one image per source named after it — plus a manifest matching file to source. Runs entirely in the browser.

Tilter — Tilt-shift lens for Resolume

Tilter

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.6

A tilt-shift lens as an FFGL effect for Resolume and an OpenFX plugin for Resolve — a shallow, tiltable plane of focus with a real aperture behind it, so out-of-focus highlights bloom into the shape of the iris rather than smearing.

Tinsel — LED outlines for Resolume

Tinsel

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v1.0.6

An FFGL effect that finds the outlines in a clip and lights them like a string of LEDs, running the patterns an LED controller runs — chases, comets, twinkles, fire — over twenty patterns and sixteen palettes.

Toner — A photocopier's copy of a copy, for Resolume

Toner

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that runs the clip through a xerographic engine up to eight times a frame, each copy made from the last: optics, an auto-exposure that throws the background away, a steep photoconductor, development that follows the electric field above the latent image rather than the image itself, a toner supply that runs short, and a drum whose defects repeat down the page. Greys collapse to paper or toner, wide solids go hollow while thin lines print full, the page runs out part-way down, and the skew drifts a little more with every generation.

Toolpath — CNC pocketing from a distance field, for Resolume

Toolpath

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that machines the bright part of the clip as a CNC pocket. One jump-flooded distance field gives the offset passes, and a round tool runs them at a feed rate into a cut that persists. The fillets in inside corners, the slot too narrow to enter and the scallops between wide passes are the geometry, not something drawn.

UnMapper — Rehearse an LED rig without the LED

UnMapper

In development

AV Systems / Application/ Rust

Reads the Resolume Advanced Output slice map that drives the real wall, receives Resolume's outputs over NDI, and composites them onto a virtual reconstruction of the rig. Drive that to connected monitors as a stand-in wall, or view it as 3D previz of the set.

Vectrix — Vector CRT synth for Resolume

Vectrix

Stable

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.11

An oscillator, a fourteen-block guitar and eurorack pedalboard, and a cathode ray tube in X/Y mode, as an FFGL source and effect for Resolume and an OpenFX plugin for Resolve — you are not watching a picture of an oscilloscope, you are watching where the beam went.

Vertigo — The dolly zoom, for Resolume

Vertigo

Released

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.7

An FFGL effect that performs the shot where the camera tracks backwards while the lens zooms in, so one surface stays exactly the size it was and everything at any other distance moves. It can invent the depth it needs, so it works on any clip — or read a real depth map out of the picture.

Vocoder — A channel vocoder with the picture as the carrier, for Resolume

Vocoder

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that splits the frame into eight octave bands of spatial frequency and sets each band's gain from the matching band of the audio. With every gain at 1× the input comes back unchanged — the null that makes everything else it claims honest.

VoiceLevel — A fader that only ever turns the mic down

VoiceLevel

Beta

Audio / Plugin & Module/ Rust / nih-plug/ v0.1.0

An attenuation-only automatic microphone leveler for live sound, as VST3, CLAP and a standalone app. It is a virtual fader with an operator's hand on it: when the talker is over the target level it is pulled down at a dB-per-second speed, it holds still while they pause, it eases back up more slowly and stops at unity — it never adds gain, so it cannot push a channel into feedback — and it has no look-ahead, so it adds no latency. Learn listens to the talker at the soundcheck and parks the fader where it puts them on target.

Wallslide — PowerPoint and Keynote templates sized for an LED wall

Wallslide

In development

AV Systems / Browser app/ TypeScript

Generate correctly sized, themed PowerPoint templates and test decks for an LED wall. Type the wall's resolution and it works out a slide the application will actually accept: PowerPoint caps a slide edge at 56 inches, which is a schema limit rather than a fussy dialog, so a 7680 × 1080 wall wants an 80-inch slide it will not make. The answer is to build at half size and export at 2× — and the build scale is always a whole number or a whole reciprocal, because "build at half and export at 200%" is an instruction a person can follow at 2 a.m. and "build at 1/2.37" is not. Keynote's limits are different and were measured by asking Keynote until it refused: 8192 pt against PowerPoint's 4032, so the same wall it simply holds at 1:1. Themes carry the event's own colours, fonts, logo and background, and the optional test deck renders its patterns at the wall's exact raster. Everything happens in the browser — there is no backend, so a client's unannounced logo has nowhere to be uploaded to.

weblinked-docker — A URL in, NDI out, headless

weblinked-docker

In development

AV Systems / Library & Protocol/ Dockerfile

WebLinked in a container: renders a web page offscreen at a broadcast raster and exact frame rate and sends it out as NDI — no display, no card, no desktop.

Wetplate — A wet collodion plate, for Resolume

Wetplate

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that exposes the clip onto a collodion wet plate: a plate that sees only blue and ultraviolet, weighted by a published sensitivity curve integrated against a spectrum built from each pixel's RGB, and that is slow, integrating light over a sliding window of seconds so anything that moved is a ghost as dense as the fraction of the exposure it stayed. Reds go black and skies go white, motion stacks into ghosts, a take integrates and then holds the developed plate, and the hand-poured coating drains toward one corner, with a bare pour edge and dust comets. Tintype, ambrotype or glass negative.

Wheel — A single-chip DLP projector for Resolume

Wheel

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL effect that shows the clip as a single-chip DLP does, a red field, then green, then blue, through a spinning colour wheel, and models the retina that adds them up. A still eye sees the input exactly; a moving eye lands each colour somewhere else, and the rainbow fringe is what falls out, not something drawn.

Will My Show Fit? — The show you have, and the switchers that will take it

Will My Show Fit?

In development

AV Systems / Browser app/ TypeScript

Describe a show — the screens and their canvases, the layers on each, every source and every destination — and it works out which switchers will actually take it. Not whether the input count adds up, which is the question a spreadsheet answers and the one that gets people caught out, but whether there is a physical plug of the right type and capability for every signal, whether the layer budget covers the layers as each manufacturer counts them, and whether the canvas fits. Thirty-seven machines checked, then a wiring topology proposed for each one that fits.

Wipe — A 1970s vision mixer's wipe generator for Resolume

Wipe

Beta

Video FX / Plugin & Module/ C++ / GLSL/ v0.1.0

An FFGL mixer that wipes this layer in over the layer below the way an analogue vision mixer did: every pattern is a waveform built from ramps and parabolas and compared against the fader. Softness is the comparator's gain, so a circle's edge is softer near its middle where the parabola is flatter; the border is a second comparator, and modulation is a sine on the waveform.

WSM–WWB Bridge — Shure to Sennheiser, both ways

WSM–WWB Bridge

Field proven

RF & Wireless / Application/ Python/ v1.1.2

Moves frequency-coordination data between Shure Wireless Workbench and Sennheiser Wireless Systems Manager. Reads and writes both native formats, reverse-engineered from real exports, plus a generic CSV column mapper.

How the filters work

Discipline is the part of the job a project belongs to, and a project can sit in more than one. Runs on is counted from the release builds that actually exist, so a project claims Linux only where a Linux artefact was cut — anything that lives inside another application has no platform of its own and appears under Plugs into instead. Talks to is the gear and the wire protocols at the far end. Chips within a row are or-ed together and rows are and-ed, so macOS or Windows, and Blackmagic is one question you can ask. Hide is the one that subtracts: there is a Companion module for most of the apps here, and turning it on takes all 16 of them out so what is left is the applications themselves.

Audio

Cue playback, DSP, amplifier and console control.

What we've built for it

AV Systems

Switchers, routers, media servers and stream transport.

What we've built for it

Video FX

Effects, generators and plugins that run inside somebody else's host.

What we've built for it

Lighting

DMX, Art-Net and sACN distribution.

RF & Wireless

Radio mic coordination, monitoring and licensing.

Content Management

Getting presenter files in, converted, and on screen.

What we've built for it

Show Control

OSC, MIDI, MSC and Companion integration.

Networking & Infrastructure

The plumbing under a multi-room event.

What we've built for it